Duration: 4 weeks
Aspects: Sculpting, texturing, shading, lighting, feather system, rendering
To learn the basic aspects of sculpting, we got the 'Creature Creation' assignment which I enjoyed every second. Mythical creatures, such as the Hippogriff and Griffin, inspired me to make my own version. I fused the features of an eagle along with those of a reptile.
It was the first time working with ZBrush intensively, but the amount of time we had was too short to learn how to properly retopologize.
Sculpting in ZBrush
Texturing in Substance Painter
Feather system in Houdini
Shading and lighting in Houdini
Rendering in Mantra