To learn the basic aspects of sculpting, we got the 'Creature Creation' assignment which I enjoyed every second. Mythical creatures, such as the Hippogriff and Griffin, inspired me to make my own version. I fused the features of an eagle along with those of a reptile. It was the first time working with ZBrush and Houdini intensively, but the amount of time we had was too short to learn how to properly retopologize.
Sculpting, texturing, shading, lighting, feather system and rendering
Side FX Houdini